diff options
author | Tavian Barnes <tavianator@gmail.com> | 2010-11-09 00:38:55 -0500 |
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committer | Tavian Barnes <tavianator@gmail.com> | 2010-11-09 00:38:55 -0500 |
commit | 019028e8a182268dc1d702e4738a58410cdeb383 (patch) | |
tree | c6bed74cceaf34197fb8970f6a835c60157789bd | |
parent | a76d4f1fb96633e7f348ba6aa0c14b726e15e28e (diff) | |
download | dimension-019028e8a182268dc1d702e4738a58410cdeb383.tar.xz |
Don't just use quick_color for solid_color pigments.
quick_color should be able to be used to change
an object's color for low-quality-renders.
-rw-r--r-- | libdimension/raytrace.c | 7 | ||||
-rw-r--r-- | libdimension/solid_pigment.c | 20 |
2 files changed, 24 insertions, 3 deletions
diff --git a/libdimension/raytrace.c b/libdimension/raytrace.c index 89908fa..2d93c86 100644 --- a/libdimension/raytrace.c +++ b/libdimension/raytrace.c @@ -258,10 +258,11 @@ dmnsn_raytrace_scene_impl(dmnsn_progress *progress, dmnsn_scene *scene, static void dmnsn_raytrace_pigment(dmnsn_raytrace_state *state) { - state->pigment = TEXTURE_PROPERTY(state, pigment, quick_color, dmnsn_black); if (state->scene->quality & DMNSN_RENDER_PIGMENT) { - state->pigment = TEXTURE_CALLBACK(state, pigment, pigment_fn, - state->pigment, state->r); + state->pigment = TEXTURE_CALLBACK(state, pigment, pigment_fn, dmnsn_black, + state->r); + } else { + state->pigment = TEXTURE_PROPERTY(state, pigment, quick_color, dmnsn_black); } state->diffuse = state->pigment; } diff --git a/libdimension/solid_pigment.c b/libdimension/solid_pigment.c index 15ea86f..2b878c7 100644 --- a/libdimension/solid_pigment.c +++ b/libdimension/solid_pigment.c @@ -21,11 +21,31 @@ #include "dimension.h" #include <stdlib.h> +/* Solid color pigment callback */ +static dmnsn_color dmnsn_solid_pigment_fn(const dmnsn_pigment *pigment, + dmnsn_vector v); + /* Create a solid color */ dmnsn_pigment * dmnsn_new_solid_pigment(dmnsn_color color) { dmnsn_pigment *pigment = dmnsn_new_pigment(); + + dmnsn_color *solid = dmnsn_malloc(sizeof(dmnsn_color)); + *solid = color; + + pigment->pigment_fn = &dmnsn_solid_pigment_fn; + pigment->free_fn = &dmnsn_free; pigment->quick_color = color; + pigment->ptr = solid; + return pigment; } + +/* Solid color callback */ +static dmnsn_color +dmnsn_solid_pigment_fn(const dmnsn_pigment *pigment, dmnsn_vector v) +{ + dmnsn_color *color = pigment->ptr; + return *color; +} |