//! k-d trees. use crate::coords::{Coordinates, CoordinateMetric, CoordinateProximity}; use crate::distance::{Metric, Proximity}; use crate::util::Ordered; use crate::{ExactNeighbors, NearestNeighbors, Neighborhood}; use std::iter::FromIterator; use std::ops::Deref; /// A node in a k-d tree. #[derive(Debug)] struct KdNode { /// The vantage point itself. item: T, /// The left subtree, if any. left: Option>, /// The right subtree, if any. right: Option>, } impl KdNode { /// Create a new KdNode. fn new(item: T) -> Self { Self { item, left: None, right: None, } } /// Create a balanced tree. fn balanced>(items: I) -> Option { let mut nodes: Vec<_> = items .into_iter() .map(Self::new) .map(Box::new) .map(Some) .collect(); Self::balanced_recursive(&mut nodes, 0) .map(|node| *node) } /// Create a balanced subtree. fn balanced_recursive(nodes: &mut [Option>], level: usize) -> Option> { if nodes.is_empty() { return None; } nodes.sort_by_cached_key(|x| Ordered::new(x.as_ref().unwrap().item.coord(level))); let (left, right) = nodes.split_at_mut(nodes.len() / 2); let (node, right) = right.split_first_mut().unwrap(); let mut node = node.take().unwrap(); let next = (level + 1) % node.item.dims(); node.left = Self::balanced_recursive(left, next); node.right = Self::balanced_recursive(right, next); Some(node) } /// Push a new item into this subtree. fn push(&mut self, item: T, level: usize) { let next = (level + 1) % item.dims(); if item.coord(level) <= self.item.coord(level) { if let Some(left) = &mut self.left { left.push(item, next); } else { self.left = Some(Box::new(Self::new(item))); } } else { if let Some(right) = &mut self.right { right.push(item, next); } else { self.right = Some(Box::new(Self::new(item))); } } } } /// Marker trait for [Proximity] implementations that are compatible with k-d trees. pub trait KdProximity where Self: Coordinates, Self: Proximity, Self: CoordinateProximity>::Distance>, V: Coordinates, {} /// Blanket [KdProximity] implementation. impl KdProximity for K where K: Coordinates, K: Proximity, K: CoordinateProximity>::Distance>, V: Coordinates, {} /// Marker trait for [Metric] implementations that are compatible with k-d tree. pub trait KdMetric where Self: KdProximity, Self: Metric, Self: CoordinateMetric, V: Coordinates, {} /// Blanket [KdMetric] implementation. impl KdMetric for K where K: KdProximity, K: Metric, K: CoordinateMetric, V: Coordinates, {} trait KdSearch: Copy where K: KdProximity, V: Coordinates + Copy, N: Neighborhood, { /// Get this node's item. fn item(self) -> V; /// Get the left subtree. fn left(self) -> Option; /// Get the right subtree. fn right(self) -> Option; /// Recursively search for nearest neighbors. fn search(self, level: usize, closest: &mut [V::Value], neighborhood: &mut N) { let item = self.item(); neighborhood.consider(item); let target = neighborhood.target(); if target.coord(level) <= item.coord(level) { self.search_near(self.left(), level, closest, neighborhood); self.search_far(self.right(), level, closest, neighborhood); } else { self.search_near(self.right(), level, closest, neighborhood); self.search_far(self.left(), level, closest, neighborhood); } } /// Search the subtree closest to the target. fn search_near(self, near: Option, level: usize, closest: &mut [V::Value], neighborhood: &mut N) { if let Some(near) = near { let next = (level + 1) % self.item().dims(); near.search(next, closest, neighborhood); } } /// Search the subtree farthest from the target. fn search_far(self, far: Option, level: usize, closest: &mut [V::Value], neighborhood: &mut N) { if let Some(far) = far { // Update the closest possible point let item = self.item(); let target = neighborhood.target(); let saved = std::mem::replace(&mut closest[level], item.coord(level)); if neighborhood.contains(target.distance_to_coords(closest)) { let next = (level + 1) % item.dims(); far.search(next, closest, neighborhood); } closest[level] = saved; } } } impl<'a, K, V, N> KdSearch for &'a KdNode where K: KdProximity<&'a V>, V: Coordinates, N: Neighborhood, { fn item(self) -> &'a V { &self.item } fn left(self) -> Option { self.left.as_ref().map(Box::deref) } fn right(self) -> Option { self.right.as_ref().map(Box::deref) } } /// A [k-d tree](https://en.wikipedia.org/wiki/K-d_tree). #[derive(Debug)] pub struct KdTree { root: Option>, } impl KdTree { /// Create an empty tree. pub fn new() -> Self { Self { root: None, } } /// Create a balanced tree out of a sequence of items. pub fn balanced>(items: I) -> Self { Self { root: KdNode::balanced(items), } } /// Rebalance this k-d tree. pub fn balance(&mut self) { let mut nodes = Vec::new(); if let Some(root) = self.root.take() { nodes.push(Some(Box::new(root))); } let mut i = 0; while i < nodes.len() { let node = nodes[i].as_mut().unwrap(); let inside = node.left.take(); let outside = node.right.take(); if inside.is_some() { nodes.push(inside); } if outside.is_some() { nodes.push(outside); } i += 1; } self.root = KdNode::balanced_recursive(&mut nodes, 0) .map(|node| *node); } /// Push a new item into the tree. /// /// Inserting elements individually tends to unbalance the tree. Use [KdTree::balanced] if /// possible to create a balanced tree from a batch of items. pub fn push(&mut self, item: T) { if let Some(root) = &mut self.root { root.push(item, 0); } else { self.root = Some(KdNode::new(item)); } } } impl Extend for KdTree { fn extend>(&mut self, items: I) { if self.root.is_some() { for item in items { self.push(item); } } else { self.root = KdNode::balanced(items); } } } impl FromIterator for KdTree { fn from_iter>(items: I) -> Self { Self::balanced(items) } } /// An iterator that moves values out of a k-d tree. #[derive(Debug)] pub struct IntoIter { stack: Vec>, } impl IntoIter { fn new(node: Option>) -> Self { Self { stack: node.into_iter().collect(), } } } impl Iterator for IntoIter { type Item = T; fn next(&mut self) -> Option { self.stack.pop().map(|node| { if let Some(left) = node.left { self.stack.push(*left); } if let Some(right) = node.right { self.stack.push(*right); } node.item }) } } impl IntoIterator for KdTree { type Item = T; type IntoIter = IntoIter; fn into_iter(self) -> Self::IntoIter { IntoIter::new(self.root) } } impl NearestNeighbors for KdTree where K: KdProximity, V: Coordinates, { fn search<'k, 'v, N>(&'v self, mut neighborhood: N) -> N where K: 'k, V: 'v, N: Neighborhood<&'k K, &'v V>, { if let Some(root) = &self.root { let mut closest = neighborhood.target().as_vec(); root.search(0, &mut closest, &mut neighborhood); } neighborhood } } impl ExactNeighbors for KdTree where K: KdMetric, V: Coordinates, {} /// A node in a flat k-d tree. #[derive(Debug)] struct FlatKdNode { /// The vantage point itself. item: T, /// The size of the left subtree. left_len: usize, } impl FlatKdNode { /// Create a new FlatKdNode. fn new(item: T) -> Self { Self { item, left_len: 0, } } /// Create a balanced tree. fn balanced>(items: I) -> Vec { let mut nodes: Vec<_> = items .into_iter() .map(Self::new) .collect(); Self::balance_recursive(&mut nodes, 0); nodes } /// Create a balanced subtree. fn balance_recursive(nodes: &mut [Self], level: usize) { if !nodes.is_empty() { nodes.sort_by_cached_key(|x| Ordered::new(x.item.coord(level))); let mid = nodes.len() / 2; nodes.swap(0, mid); let (node, children) = nodes.split_first_mut().unwrap(); let (left, right) = children.split_at_mut(mid); node.left_len = left.len(); let next = (level + 1) % node.item.dims(); Self::balance_recursive(left, next); Self::balance_recursive(right, next); } } } impl<'a, K, V, N> KdSearch for &'a [FlatKdNode] where K: KdProximity<&'a V>, V: Coordinates, N: Neighborhood, { fn item(self) -> &'a V { &self[0].item } fn left(self) -> Option { let end = self[0].left_len + 1; if end > 1 { Some(&self[1..end]) } else { None } } fn right(self) -> Option { let start = self[0].left_len + 1; if start < self.len() { Some(&self[start..]) } else { None } } } /// A [k-d tree] stored as a flat array. /// /// A FlatKdTree is always balanced and usually more efficient than a [KdTree], but doesn't support /// dynamic updates. /// /// [k-d tree]: https://en.wikipedia.org/wiki/K-d_tree #[derive(Debug)] pub struct FlatKdTree { nodes: Vec>, } impl FlatKdTree { /// Create a balanced tree out of a sequence of items. pub fn balanced>(items: I) -> Self { Self { nodes: FlatKdNode::balanced(items), } } } impl FromIterator for FlatKdTree { fn from_iter>(items: I) -> Self { Self::balanced(items) } } /// An iterator that moves values out of a flat k-d tree. #[derive(Debug)] pub struct FlatIntoIter(std::vec::IntoIter>); impl Iterator for FlatIntoIter { type Item = T; fn next(&mut self) -> Option { self.0.next().map(|n| n.item) } } impl IntoIterator for FlatKdTree { type Item = T; type IntoIter = FlatIntoIter; fn into_iter(self) -> Self::IntoIter { FlatIntoIter(self.nodes.into_iter()) } } impl NearestNeighbors for FlatKdTree where K: KdProximity, V: Coordinates, { fn search<'k, 'v, N>(&'v self, mut neighborhood: N) -> N where K: 'k, V: 'v, N: Neighborhood<&'k K, &'v V>, { if !self.nodes.is_empty() { let mut closest = neighborhood.target().as_vec(); self.nodes.as_slice().search(0, &mut closest, &mut neighborhood); } neighborhood } } impl ExactNeighbors for FlatKdTree where K: KdMetric, V: Coordinates, {} #[cfg(test)] mod tests { use super::*; use crate::tests::test_nearest_neighbors; #[test] fn test_kd_tree() { test_nearest_neighbors(KdTree::from_iter); } #[test] fn test_unbalanced_kd_tree() { test_nearest_neighbors(|points| { let mut tree = KdTree::new(); for point in points { tree.push(point); } tree }); } #[test] fn test_flat_kd_tree() { test_nearest_neighbors(FlatKdTree::from_iter); } }